
🔭 我是杨子骏,卡内基梅隆大学计算机科学硕士研究生(2027届)。此前,我获得了密西根大学计算机科学工学学士学位,以及上海交通大学电子与计算机工程工学学士学位。
📜 本科期间我有幸受到朱怡飞教授的指导。我们设计了多线程高性能模拟器,系统分析了LEO卫星网络在直射阳光、太阳风暴、高负载和硬件老化等威胁下的鲁棒性,发现静态路由高度脆弱而动态分布式路由韧性更强。该成果发表于IWQoS 2025:"How Resilient are They? Robustness Analysis of LEO Satellite Routing"
👨💻 我曾在阿里巴巴达摩院RISC-V玄铁Linux系统平台实习工作。
🛠️ 我热衷于折腾各种低成本开发板,最爱Orange Pi Zero 3、Orange Pi Zero 2w和LicheeRV Nano!
📧 联系方式:<[email protected]>,其中!!!!!是名字拼音,?是姓氏首字符
</> 语言能力
中文(母语)
英文(流利)
</> 编程语言
C++ (现代),10+年经验,在密西根大学EECS 482操作系统项目中使用(包括内核级多线程库、文件系统和虚拟内存),也在阿里巴巴达摩院实习中使用
Go,在密西根大学EECS 491分布式系统课程项目中使用,实现Paxos共识算法
C,在密西根大学EECS 489和卡内基梅隆大学15-641的网络编程课程项目中使用,熟悉套接字编程和网络接口
CUDA,在卡内基梅隆大学15-618并行计算课程项目中使用
Python,Django、Streamlit、Flask框架,以及PyTorch用于机器学习课程和项目
C#、MATLAB、JavaScript、HTML、CSS、Vue框架
🔭 I am Zijun Yang, a M.S. in Computer Science student (Class of 2026) at Carnegie Mellon University. Previously, I received my dual B.S.E. in Computer Science from the University of Michigan and B.E. in Electrical and Computer Engineering from Shanghai Jiao Tong University.
📜 During my undergraduate I have been fortunate to be mentored by Prof. Yifei Zhu. We designed a multithreaded high-performance simulator to systematically analyze the robustness of LEO satellite networks under threats like direct sunlight, solar superstorms, high workload, and hardware degradation, finding that static routing is highly vulnerable while dynamic distributed routing shows greater resilience. Published at IWQoS 2025: "How Resilient are They? Robustness Analysis of LEO Satellite Routing"
👨💻 I worked on RISC-V XuanTie Linux System Platform at DAMO Academy Alibaba Inc.
🛠️ Budget dev boards are my playground, with the Orange Pi Zero 3, Orange Pi Zero 2w and LicheeRV Nano being my favorites!
📧 Contact: <[email protected]>, where !!!!! is my first name and ? is the first character of my last name
</> Languages
Chinese (Native)
English (Fluent)
</> Programming Languages
C++ (modern), for 10+ years, used for EECS 482 OS projects at University of Michigan including kernel-level multithreading library, file systems, and virtual memory, also at DAMO Academy internship at Alibaba
Go, used for EECS 491 Distributed Systems project with Paxos consensus at University of Michigan
C, used for networking projects at EECS 489 at University of Michigan and 15-641 at Carnegie Mellon University, familiar with sockets and network interfaces
CUDA, used for 15-618 parallel computing projects at Carnegie Mellon University
Python, Django, Streamlit, Flask frameworks, and PyTorch for ML courses and projects
C#, MATLAB, JavaScript, HTML, CSS, Vue framework
部分项目可通过标题链接直接访问。受限于学院政策等因素,部分项目请直接联系我获取详情。
2024.2-2024.3
从零实现了用户态线程库,使用Linux ucontext机制实现上下文切换,支持线程创建、调度、同步和销毁的完整生命周期管理。实现了FIFO就绪队列和基于时间片的抢占式调度,支持多CPU执行和跨处理器中断协调。设计了互斥锁和条件变量同步原语,使用原子操作和RAII模式确保线程安全、避免死锁和内存泄漏。
标签 Tags: #C++ #OS #Multithreading #ucontext
Feb. - Mar. 2024
Implemented user-level thread library from scratch using Linux ucontext facilities for context switching, supporting complete thread lifecycle management including creation, scheduling, synchronization, and cleanup. Implemented FIFO ready queue and preemptive time-slice scheduling, supporting multi-CPU execution and inter-processor interrupt coordination. Designed mutex and condition variable synchronization primitives, using atomic operations and RAII patterns to ensure thread safety, avoid deadlocks, and prevent memory leaks.
Tags: #C++ #OS #Multithreading #ucontext
2024.3-2024.4
实现了虚拟内存管理器,支持按需分页和页面置换,处理swap-backed和file-backed两种内存页面类型。设计并实现了Clock页面置换算法,通过引用位和脏位跟踪页面访问状态,实现高效的页面淘汰和写回策略。支持多虚拟页映射到同一物理页的共享内存机制,使用哈希表管理pageID到共享页面集合的映射,处理复杂的缺页中断场景。
标签 Tags: #C++ #OS #VirtualMemory #MemoryManagement
Mar. - Apr. 2024
Implemented virtual memory manager supporting demand paging and page replacement, handling both swap-backed and file-backed memory pages. Designed and implemented Clock page replacement algorithm tracking page access states through reference and dirty bits, achieving efficient page eviction and write-back strategy. Supported shared memory mechanism with multiple virtual pages mapping to the same physical page, using hash table to manage pageID-to-shared-pages mapping, handling complex page fault scenarios.
Tags: #C++ #OS #VirtualMemory #MemoryManagement
2024.4
实现了基于inode的类Linux文件系统,设计了fs_inode和fs_direntry核心数据结构,支持层次化目录树、文件类型区分和基于用户的权限控制。实现了磁盘块管理系统,维护空闲块队列和顺序分配策略,处理文件和目录的块分配、释放和磁盘空间回收。设计并实现了完整的文件系统操作集,包括路径解析、目录遍历、文件创建删除、读写扩展等,通过hand-over-hand锁顺序保证并发访问下的数据一致性。
标签 Tags: #C++ #OS #FileSystem #Inode
Apr. 2024
Implemented Linux-like inode-based file system, designing fs_inode and fs_direntry core data structures, supporting hierarchical directory tree, file type differentiation, and user-based permission control. Implemented disk block management system maintaining free block queue and sequential allocation strategy, handling block allocation, deallocation, and disk space reclamation for files and directories. Designed and implemented complete file system operation set including path resolution, directory traversal, file creation/deletion, read/write and extension, ensuring data consistency under concurrent access through hand-over-hand locking order.
Tags: #C++ #OS #FileSystem #Inode
2025.2
设计并实现了一个基于主备复制的容错键值存储服务,使用视图服务管理主备节点身份。实现了Primary/Backup复制协议,确保在主节点或备份节点故障时系统仍能正常运行。通过视图服务监控节点可用性,实现节点故障检测和自动故障转移机制。
标签 Tags: #Go #DistributedSystems #FaultTolerance #Replication
Feb. 2025
Designed and implemented a fault-tolerant key-value storage service based on primary/backup replication, using a view service to manage primary and backup node identities. Implemented Primary/Backup replication protocol ensuring system continues to operate when primary or backup nodes fail. Implemented node availability monitoring through view service, enabling fault detection and automatic failover mechanisms.
Tags: #Go #DistributedSystems #FaultTolerance #Replication
2025.3-2025.4
实现了基于Paxos共识协议的容错键值存储服务,无需中央视图服务器即可管理复制。设计了PaxosRSM库和KVPaxos服务器,确保客户端请求按相同顺序执行。通过Paxos协议实现多副本一致性,即使在部分节点不可用或网络分区情况下也能正常工作。
标签 Tags: #Go #DistributedSystems #Paxos #Consensus
Mar. - Apr. 2025
Implemented a fault-tolerant key-value storage service based on Paxos consensus protocol, managing replication without a central view server. Designed PaxosRSM library and KVPaxos servers ensuring client requests execute in the same order. Achieved multi-replica consistency through Paxos protocol, operating correctly even when some nodes are unavailable or during network partitions.
Tags: #Go #DistributedSystems #Paxos #Consensus
2025.4
设计并实现了一个分片键值存储系统,将键空间分区并跨多个Paxos副本组分布。实现了分片主控服务,管理副本组配置和分片到组的分配。通过Paxos组间协调处理分片重新配置,确保在分片移动过程中的数据一致性。
标签 Tags: #Go #DistributedSystems #Sharding #Scalability
Apr. 2025
Designed and implemented a sharded key-value storage system partitioning key space across multiple Paxos replica groups. Implemented shard master service managing replica group configurations and shard-to-group assignments. Handled shard reconfiguration through Paxos group coordination, ensuring data consistency during shard movements.
Tags: #Go #DistributedSystems #Sharding #Scalability
2025.11-2025.12
从零复现了基于预训练潜在扩散模型的Textual Inversion算法,实现了仅使用少量示例图像即可个性化文本到图像生成模型的功能。扩展了多概念嵌入微调方法,支持概念组合和因子化学习,提高了收敛速度和图像质量。实现了多概念嵌入管理器、修改扩散模型接口以支持可变长度学习标记序列、优化文本编码器组件以处理多标记输入。量化评估显示该方法在图像相似度方面优于基线模型,CMMD指标在猫雕像数据集上从3.741降至2.519,在钟表数据集上从2.822降至1.852。
标签 Tags: #Python #PyTorch #DeepLearning #DiffusionModels #TextualInversion
Nov. - Dec. 2025
Reimplemented from scratch the Textual Inversion algorithm on a pretrained Latent Diffusion Model (LDM), enabling personalization of text-to-image models with only a few example images. Extended multi-concept embedding fine-tuning to support concept composition and factorized learning, improving convergence speed and image quality. Implemented multi-concept embedding manager, modified diffusion model interfaces to support variable-length learned token sequences, and optimized text encoder components to handle multi-token inputs. Quantitative evaluation shows the method outperforms baseline in image-to-image similarity, with CMMD metrics improving from 3.741 to 2.519 on cat statue concept and from 2.822 to 1.852 on clock concept after 5000 steps.
Tags: #Python #PyTorch #DeepLearning #DiffusionModels #TextualInversion
链接 Link: 项目链接 Project Link
2024.10-2024.12
在流场预测中首次实现了speculative decoding架构,设计了协调predictor、auditor和anchor模型的框架。通过将流场token化为1D序列,保留空间相关性并利用序列建模技术,平衡了预测精度与延迟。在CFD-Bench数据集上验证,相比AutoDeepONet等基准模型,预测精度提升9%,延迟减少50%。
标签 Tags: #Python #PyTorch #MachineLearning #SpeculativeDecoding #FlowField
Link: Project Link
Oct. - Dec. 2024
Implemented the Speculative Decoding architecture for the first time in flow field prediction, designing a framework that coordinates predictor, auditor, and anchor models. Balanced prediction accuracy and latency by tokenizing flow fields into 1D sequences, preserving spatial correlations and leveraging sequential modeling techniques. Validated on the CFD-Bench dataset, achieving 9% improvement in prediction accuracy and 50% reduction in latency compared to baseline models like AutoDeepONet.
Tags: #Python #PyTorch #MachineLearning #SpeculativeDecoding #FlowField
2024.1-2024.4
设计并实现了基于卷积神经网络的地标建筑分类,和基于支持向量机的语义分析,实现了迁移学习、数据增强。
标签 Tags: #Python #PyTorch #CNN #SVM #TransferLearning
Jan. - Apr. 2024
Designed and implemented landmark classification using convolutional neural networks, and semantic analysis using support vector machines, implementing transfer learning and data augmentation.
Tags: #Python #PyTorch #CNN #SVM #TransferLearning
链接 Link: 项目链接 Project Link
2025.11-2025.12
设计并实现了GPU加速的夜空星轨视频渲染系统,将固定相机拍摄的大量夜空帧序列转换为星轨延时视频。开发了MAX、LINEAR和LINEARAPPROX等多种渲染算法,其中LINEARAPPROX算法通过数学近似实现7.4倍性能提升。构建了完整的流水线CUDA实现,集成了硬件加速视频编解码、零拷贝内存传输和缓冲池管理以消除每帧分配开销。最终系统相比CPU基线实现了433倍加速,在AWS g4dn.xlarge实例上用2.6秒处理完4K 15秒视频。
标签 Tags: #CUDA #GPU #ParallelComputing #VideoProcessing #ComputerVision
Link: Project Link
Nov. - Dec. 2025
Designed and implemented a GPU-accelerated night-sky star trail video rendering system that converts large sequences of fixed-camera night-sky frames into star-trail time-lapse videos. Developed multiple rendering algorithms including MAX, LINEAR and LINEARAPPROX, with LINEARAPPROX achieving 7.4x speedup through mathematical approximation. Built a complete pipelined CUDA implementation integrating hardware-accelerated video codecs, zero-copy memory transfers, and buffer pool management to eliminate per-frame allocation overhead. The final system achieves 433x speedup over CPU baseline, processing 4K 15-second video in 2.6 seconds on AWS g4dn.xlarge instance.
Tags: #CUDA #GPU #ParallelComputing #VideoProcessing #ComputerVision
2025.9-2025.10
设计并实现了使用OpenMP和MPI的并行VLSI线路布线系统,通过模拟退火算法优化2D网格中的线路布局以最小化重叠代价。实现了线路内并行和线路间并行两种策略,分别探索不同路径和同时处理多条线路,采用动态任务调度、批处理优化和细粒度锁同步等技术。通过性能分析和迭代优化,解决了负载不均衡、缓存未命中和同步开销等瓶颈,在GHC集群上实现7倍加速,在PSC集群上实现22倍加速。
标签 Tags: #OpenMP #MPI #ParallelComputing #VLSI #Optimization
Sep. - Oct. 2025
Designed and implemented parallel VLSI wire routing system using OpenMP (shared memory) and MPI (distributed memory), optimizing wire placement in 2D grids via simulated annealing to minimize overlap cost. Implemented two parallelization strategies: within-wires parallelism (exploring different paths) and across-wires parallelism (processing multiple wires simultaneously), employing dynamic scheduling, batch processing optimization, and fine-grained locking. Achieved 7x speedup on 8 threads (GHC cluster) and 22x speedup on 64 threads (PSC cluster) through iterative performance analysis and optimization, addressing bottlenecks including load imbalance, cache misses, and synchronization overhead.
Tags: #OpenMP #MPI #ParallelComputing #VLSI #Optimization
2025.9
在8台EC2服务器上部署了Mixnet虚拟网络集群,实现了生成树协议以自动检测和防御网络环路,支持线形、环形、二叉树和全连接等多种拓扑结构。设计并实现了网络拓扑管理模块,通过控制消息交换机制实现了动态路由收敛。通过实验验证了算法在不同拓扑下的性能表现,优化了路由选择策略以降低网络直径对时延的影响。
标签 Tags: #Go #Networking #DistributedSystems #STP #Routing
Sep. 2025
Deployed Mixnet virtual network cluster across 8 EC2 servers, implementing Spanning Tree Protocol to automatically detect and defend against network loops, supporting multiple topologies including line, ring, binary tree, and fully-connected. Designed and implemented network topology management module, achieving dynamic routing convergence through control message exchange. Verified algorithm performance across different topologies through experiments, optimizing routing selection strategies to mitigate latency impact from network diameter.
Tags: #Go #Networking #DistributedSystems #STP #Routing
2025.10-2025.11
从零实现了可靠的传输协议CMU-TCP,基于UDP构建了完整的三次握手、滑动窗口、RTT估计和超时重传机制。实现了TCP Reno拥塞控制算法,包括慢启动、拥塞避免、快速重传和快速恢复,以及基于接收窗口的流量控制。通过Wireshark抓包分析和性能测试验证了实现的正确性,成功观察到了TCP锯齿状拥塞窗口变化模式。
标签 Tags: #C #Networking #TCP #TransportProtocol #SocketProgramming
Oct. - Nov. 2025
Implemented reliable transport protocol CMU-TCP from scratch, building complete three-way handshake, sliding window, RTT estimation, and timeout retransmission mechanisms over UDP. Implemented TCP Reno congestion control algorithm, including slow start, congestion avoidance, fast retransmit and fast recovery, along with receiver-window-based flow control. Verified implementation correctness through Wireshark packet analysis and performance testing, successfully observing TCP sawtooth congestion window patterns.
Tags: #C #Networking #TCP #TransportProtocol #SocketProgramming
2025.11
主导算法设计与编程实现,在BBA-0基础上设计了优化的自适应码率算法,在DASH框架下根据缓冲区占用率和网络吞吐量预测动态调整视频质量。设计了智能缓冲区管理策略和码率切换机制,在保证低首帧时间和零卡顿的同时最大化平均码率,在12个测试场景中获得4个第一名,其中在稳定网络高带宽场景下实现断崖式领先。
标签 Tags: #C #Networking #VideoStreaming #AdaptiveBitrate #DASH
Nov. 2025
Led algorithm design and programming implementation, designing optimized adaptive bitrate algorithm building upon BBA-0, dynamically adjusting video quality based on buffer occupancy and network throughput prediction within DASH framework. Designed intelligent buffer management strategy and bitrate switching mechanism, maximizing average bitrate while ensuring low time-to-first-frame and zero rebuffering, achieving 1st place in 4 out of 12 test scenarios, particularly in stable high-bandwidth conditions.
Tags: #C #Networking #VideoStreaming #AdaptiveBitrate #DASH
2024.1-2024.4
设计并实现了DNS服务器和基于DNS的可变码率视频流和负载均衡。复刻了iperf。基于UDP协议复刻了TCP协议。设计并实现了网络层软路由和链路层软交换机。
标签 Tags: #C #Networking #DNS #Router #Switch
Jan. - Apr. 2024
Designed and implemented DNS server and variable bitrate video streaming and load balancing based on DNS. Replicated iperf. Replicated TCP protocol based on UDP protocol. Designed and implemented network layer soft router and link layer soft switch.
Tags: #C #Networking #DNS #Router #Switch
链接 Link: 项目链接 Project Link
2024.10-2024.12
负责核心CV算法开发,实现从摄像头信号到心率信号的转换,在带通滤波器和快速傅里叶变换的基础上针对心率信号特征进一步优化。实现指尖和额头两种检测模式,有效处理光照变化和运动伪影,提升检测精度和鲁棒性。构建Web UI界面,提供在线实时心率监测功能,支持用户交互和结果可视化。
标签 Tags: #Python #SignalProcessing #ComputerVision #FFT #HeartRate
Link: Project Link
Oct. - Dec. 2024
Developed core CV algorithms for converting webcam signals to heart rate signals, optimizing signal processing based on bandpass filtering and Fast Fourier Transform (FFT) with further refinements for heart rate signal characteristics. Implemented both fingertip and forehead detection modes, effectively handling lighting variations and motion artifacts to improve detection accuracy and robustness. Built Web UI interface providing online real-time heart rate monitoring, supporting user interaction and result visualization.
Tags: #Python #SignalProcessing #ComputerVision #FFT #HeartRate
链接 Link: 项目链接 Project Link
2022.8
设计并实现了一个Markdown词法分析器。实现了从Markdown源码到HTML+CSS源码的支持多主题的转换器。有趣的事实:这个网站的主要部分就是我在这个项目做到一半时用这个程序生成的。
标签 Tags: #C++ #Scanner #Lexer #Compiler
Link: Project Link
Aug. 2022
Designed and implemented a Markdown lexer. Implemented a multi-theme supporting converter from Markdown source code to HTML+CSS source code. Fun fact: this website's main part is generated by this program after I am halfway through this project.
Tags: #C++ #Scanner #Lexer #Compiler
链接 Link: 项目链接 Project Link
2019-2022
设计并实现了一个基于贪心信息熵减最大化的AB猜数游戏算法,比熟练人类选手高效30%。一个能以平均5.3步、最多7步猜出你数字的机器人。
标签 Tags: #JavaScript #InformationEntropy #Algorithm #GameTheory
Link: Project Link
2019-2022
Designed and implemented an AB number guessing game algorithm based on greedy information entropy reduction maximization, 30% more efficient than skilled human players. A bot that can guess your number with an average of 5.3 steps and at most 7 steps.
Tags: #JavaScript #InformationEntropy #Algorithm #GameTheory
2022.7-2022.8
一个支持PVP、PVE和DEMO模式的简单CLI坦克大战游戏。
标签 Tags: #C++ #GameTree #GameDevelopment
Jul. - Aug. 2022
A simple tank war game with CLI that supports PVP, PVE and DEMO mode.
Tags: #C++ #GameTree #GameDevelopment
2022.6-2022.7
物体在重力和空气阻力作用下的轨迹可视化。
标签 Tags: #MATLAB #Visualization #Physics
Jun. - Jul. 2022
Visualization of the trajectory of an object with gravity and air drag.
Tags: #MATLAB #Visualization #Physics
2022.6
Google数据中心工作负载的可视化。
标签 Tags: #MATLAB #Visualization #DataAnalysis
Jun. 2022
Visualization of the workload of a Google datacenter.
Tags: #MATLAB #Visualization #DataAnalysis
链接 Link: 项目链接 Project Link
2025.5-2025.8
设计并实现了一个Android文档管理应用,集成计算机视觉、OCR和大语言模型,实现文档智能解析与管理。负责项目管理和全栈开发,重点设计了端到端安全协议(RSA/AES混合加密),采用隐私优先架构实现客户端加密和安全通信,确保用户文档在传输、存储和处理过程中的隐私安全,敏感文档数据不会以明文形式暴露在服务器端。实现了基于Jetpack Compose的前端界面和基于Flask的后端服务,支持几何校正、图像增强和智能信息提取。
标签 Tags: #Kotlin #Android #JetpackCompose #Flask #OCR #LLM
Link: Project Link
May - Aug. 2025
Designed and implemented an Android document management application integrating computer vision, OCR, and large language models for intelligent document parsing and management. Led project management and full-stack development, focusing on end-to-end security protocol design (hybrid RSA/AES encryption) employing privacy-first architecture with client-side encryption and secure communication, ensuring user document privacy and security during transmission, storage and processing, with sensitive document data never exposed as plaintext on the server side. Implemented frontend interface using Jetpack Compose and backend services using Flask, supporting geometric correction, image enhancement, and intelligent information extraction.
Tags: #Kotlin #Android #JetpackCompose #Flask #OCR #LLM
链接 Link: 项目链接 Project Link
2022.5-至今
使用Vue+Django+SQLite开发了桌游《抵抗组织:阿瓦隆》的线上平台,跑通了服务器+域名+网站开发部署全流程。
标签 Tags: #Vue #Django #WebDevelopment #SQLite
Link: Project Link
May 2022 - Present
Developed an online platform for the board game "The Resistance: Avalon" using Vue+Django+SQLite, completing the full development and deployment process including server+domain+website.
Tags: #Vue #Django #WebDevelopment #SQLite
2024.1-2024.4
设计并实现了一个MapReduce框架与一个基于该框架和PageRank以及TF-IDF的搜索引擎。复刻了Instagram,支持瀑布流、评论、点赞、关注等功能。
标签 Tags: #JavaScript #Python #MapReduce #PageRank #WebDevelopment
Jan. - Apr. 2024
Designed and implemented a MapReduce framework and a search engine based on this framework and PageRank and TF-IDF. Replicated Instagram, supporting feed, comments, likes, follows and other functions.
Tags: #JavaScript #Python #MapReduce #PageRank #WebDevelopment
链接 Link: 项目链接 Project Link
2024.10
一个油猴脚本,可以通过搜索和缓存菜单项图片来方便预览UMich食堂的菜品。可以一键复制菜名、打开图片搜索,并支持使用Google API密钥自动获取图片。
标签 Tags: #JavaScript #GoogleAPI #Tampermonkey #WebScraping
Link: Project Link
Oct. 2024
A Tampermonkey script that makes it easy to preview food at UMich dining halls by searching and caching images of menu items. Instantly copies food names, opens image searches, and supports optional auto-fetching with a Google API key.
Tags: #JavaScript #GoogleAPI #Tampermonkey #WebScraping
2023.10-至今
一个利用我公寓ISP提供的静态公网IP的公共服务器。我在树莓派3B+上的Ubuntu Server 22.04做了大量修改。创建了多个自动化脚本来管理权限、备份文件、向仪表板报告状态等。
标签 Tags: #Bash #Linux #SystemAdministration #DevOps
Oct. 2023 - Present
A public server utilizing the static public IP address provided by my ISP in my apartment. Tons of modifications have been done to the Ubuntu Server 22.04 on my Raserry Pi 3B+. Several automated scripts have been created to manage permissions, back-up files, report status to a dashboard, etc.
Tags: #Bash #Linux #SystemAdministration #DevOps
2023.1
一个允许NIMOers发布心愿并实现他人心愿的平台,以庆祝2023年春节。
标签 Tags: #Vue #Django #WebDevelopment
Jan. 2023
A platform built to allow NIMOers posting wishes and realizing others' wishes to celebrate the 2023 Chinese New Year.
Tags: #Vue #Django #WebDevelopment
2021.9-2021.12
一辆配备GPS和陀螺仪的机器人小车,可以高精度地将4公斤食物配送至目标地点。
标签 Tags: #Arduino #GPS #Gyro #Robotics
Sep. - Dec. 2021
A robotic car equipped with GPS and gyro that can delivery 4kgs of food to a targeted place with high precision.
Tags: #Arduino #GPS #Gyro #Robotics
2019-2020.8
一个将计算机控制权还给学生的程序。
标签 Tags: #VB #Windows #System
2019 - Aug. 2020
A program that gives the freedom of controlling their computers back to students.
Tags: #VB #Windows #System
2024.11
一个简单的在线轮盘赌模拟器,用户可以体验随机装弹的扣动扳机的紧张感。
标签 Tags: #JavaScript #HTML #CSS #WebGame
Nov. 2024
A simple web-based roulette simulation where users can experience the suspense of pulling the trigger with a randomly loaded bullet.
Tags: #JavaScript #HTML #CSS #WebGame